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Cookies are small files, some of which are stored on your computer and allow for an improved website user experience. In order to continue making use of this website, we need to obtain and process your personal data.Q:
hide another div until its content is fully loaded
I have 2 elements on a page – I want to be able to display one and hide the other.
On the page there is an Image and a Summary. The summary is taller than the image and is constantly being updated from a database. I would like to hide the summary until the image has loaded completely and for that I can use the following:
$(‘.summary’).hide();
$(‘.summary’).show();
$(‘#Image’).on(‘load’, function() {
$(‘.summary’).show();
});
How would I go about setting a timer to wait until the summary has fully loaded – I am not sure how to calculate this or what timer would be best.
Thanks
A:
As @Jeff mentioned in the comment, you need to make a bit of an adjustment. Since you’re not using event binding, you want to clear the ‘load’ event on the image. Thus, the code below should do the trick for you.
$(document).ready(function() {
var summaryHidden = true;
$(‘#Image’).on(‘load’, function() {
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Chronophage is a dungeon-crawler of varying depth and genre. The game is intentionally old-school. No auto-save. No enemies that can knock you unconscious without killing you. No real godmode or invincibility bar.
You start out being a normal dungeon-crawling adventurer, but soon you start hitting up the lesser demons to become demon lords and gain access to special powers that will enhance your experience while adventuring. Each demon is unique in a variety of ways. Some are easier than others. Some are easier to deal with than others. Some are weaker than others.
The game features healing potions and reskilling. The reskill is a penance based system, so you have to do something to repent for your sins. For example, if you steal, you will lose all of the money you had in your purse, but if you prove that you are a good person you can have your purse and its money back.
The player can also find ingredients for potions and other demonic creatures to restore their health. You can make potions with ingredients you find in the dungeon, or you can pay a fiddler to make you some, but he always wants a bit of gold.
The game features several dungeons, each with a different theme. Each dungeon has its own unique boss monsters and items. Each dungeon has five floors, the lower four are the normal floors, and the top level has a boss. All dungeons are procedurally generated, so there are some dungeons that look very similar to others, and there are some that are very unique.
The demons are represented by pictures and their stats are represented by icons and words. The interface makes it very easy to see the current health of a boss monster, but if the player needs to look at the health of a specific demon, the interface makes it very easy to find that demon.
The interface and graphics are 2D, but they look great. The boss monsters are very cute and colorful, and the player monsters are also cute and colorful, and for the most part, have fairly well-detailed models. The game has a great art style. The music is 80s-inspired and hits all the right notes.
The game’s name, Chronophage, is supposed to be the first of many games in a series of games called the Chronophage series. The name comes from the lore of the game. It is called the Chronophage because it is just a monster that lives in time
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Storyline:
Everyone can be a warrior, just like The Chieftain. In the Age of AirMech®, all lifeforms share a common desire to explore and protect their homelands. In this simple beginning, you will get a taste of everything that’s to come, including battles on land, sea and air. Select from a variety of cool new mechs to fight on the ground, as a pilot, or as an engineer. The game also features a 3-D campaign, with a wide variety of missions.
Controls:
The game controls will feel familiar to players of the console version. The main control scheme is a 2-D top-down isometric view. Your air vehicle is equipped with 2 jump jets (press left & right) and one each of a speed boost (L), a stability boost (R) and a down-boost (Space). To use your jump jets, just push the left or right shoulder buttons. The controllers map is compatible with Xbox and GameCube controllers.
Mech-ing to Music:
New in the game is the ability to play your favorite music while you play, even when you’re not actually in a match. Just plug in your MP3 player into your PlayStation 2 system. You’ll see an additional “Audio” input for your player, allowing you to customize the volume. The AirMech Soundtrack is a must-have. As a bonus, the CD also includes tracks from the console version.
Highlights:
– An expansive battle arena – take your pick from the air, land, sea or air.
– Over 40 beautifully designed, huge beasts of Mechwarrior fans.
– Campaign where you can go back in time to fight in the Chieftain’s heyday.
– Progression: Build your army, level up your mechs and unlock new options!
– Shoot-to-Destroy: Defend your base and protect it from attack.
– Weave in unlimited drops in close quarters combat.
– Quick and easy multiplayer: the action never stops in a true Mechwarrior match.
I got it yesterday, and I just want to say that it’s the most fantastic air game I’ve played on the PC since Air Force. It’s a real challenge, something I haven’t felt from a game since the days of MechWarrior 2. But of course that was probably what drew me in to AirMech in the first place. I had to play it to see if it was as good as
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Sunday, September 27, 2015
This post first appeared on Tuesday, January 13th,
2013. I need to share some thoughts about books and writing here because I’m
writing a long-term project/series for NaNoWriMo, too. The project is a kind of
throat-of-the-month book club for authors, bloggers and readers, where we’ll
chunk together for ten months a different book by our favorite authors and we
will complete at least one novella or part of a novel at that time. That’s a
super cool idea and I’m really looking forward to doing this. If you want to be
a part of it, contact me at:
patchesbunny@gmail.com.
Here’s a few things that I’ve noticed lately.
1. A few
times lately when I’ve read a blog written by a fellow writer or where a writer
is hauling another writer (“writeraholic” as they call it) or doing one-time
writing consulting, the topic of “synchronicity” (according to Jung) or
“mirroring” or “parallel reading” or “print-reading” comes up. Hmmm. It really
doesn’t speak to the same for me. If I’m reading about a subject like that,
that interests me, I tend to read by how the book is written, how it is paced,
how it is written about writer’s block, procrastination, deconstructing
a story, writing about books, the characters, and creativity, on and on. I’ll
look, too, for any terms or print jargon like. So I’m not looking for my copy of
“Mirroring”. Or “Feathertouch.” I tend to skip over it.
I have one funny thing happen with
my husband. Reading across the bookshelf, something caught his eye. He picked
up my copy of “Feathertouch” by Amanda Powell, the author who comes to live in
this book. He read it, and he read it and he read it, and the more he read it,
the better he liked it.
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Carry the Fire is a first-person shooter in the spirit of “real-time-scrolling”. Downloaded by 50 million players worldwide!
This is your chance to go shooting through the streets of Sweden on a futuristic battlefield! As a Fireman, you have your own armored truck called John and your mission – to “carry the fire”. Your opponent is an enemy called the Pandemic who has stolen the technology for special weapons and sent them out to do their dirty work.
Carry the Fire is a game where you must be on the lookout for road blocks, burning tanks, wandering civilians, snipers, fleeing crowds, traps and firefights.
The game contains over 3 levels of play, each with their own theme, storylines and characters.
– Drive through the streets of Sweden;
– Shoot, drive and run through the streets of Sweden;
– Drive in the foothills of the Scandinavian mountains;
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– Destroy tanks, sniper posts, buildings;
– Fail the level with the truck crashing;
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– Play the ambulance part, and help the innocent victims;
– Play in the snow, and fall through the snow, if you have a snowball in your hands;
– Play in the rain and get wet;
– Play the fully automatic cannon;
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– Play the flashlight part that helps you see how far you can be thrown away by the truck;
– Play the ambulance part, and help the innocent victims;
– Play in the snow, and fall through the snow, if you have a snowball in your hands;
– Play in the rain and get wet;
– Play the fully automatic cannon;
– Perform the ending;
– Play the flashlight part that helps you see how far you can be thrown away by the truck;
– Play the ambulance part, and help the innocent victims;
– Play in the snow, and fall through the snow, if you have a snowball in your hands.
Note: There are 5 different characters:
– The Fireman:
– The Fireman is armed with a fully automatic cannon. His mission: to carry the fire!
– Jakop:
– Jakop is the mysterious truck driver. Try to catch him before he escapes.
– Jonathan:
– Jonathan is a