Name | Real Warfare 1242 |
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Publisher | antjai |
Format | File |
Rating | 4.65 / 5 ( 1747 votes ) |
Update | (7 days ago) |
Tane is a very modern locomotive with a state-of-the-art design. It was designed in 1934 at the Kharkov Locomotive Factory and built between 1934 and 1951. The factory set a record by working out up to 66 trains per day! 27 of these were purchased by railways and maintained for over 60 years. Tane is double-headed, which means the driver and the boiler use the same coal, water, oil, grate and firebox. His wheelbase is 2.39m, which makes it a very stable locomotive and easy to operate. The locomotive is very powerful, with a maximum speed of 81 km / h and a maximum power of 2600 hp.
Note: In order to use this locomotive, you have to install it using a mod from the Advanced Trainz Addons mod gallery and make some other mods.
Engineer/Technical info:
Please note this addon is built using the Advanced Trainz Addons mod. You can download it from the Trainz Addons website here:
Visit our web sites:
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This item has been pirated from the train simulator Trainz Addons. All aspects of the item are 100% original.
Support the developer at: and
You can see the full list of items available for the game at:
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This item has been pirated from the game Trainz Addons. I do not claim any kind of rights to this file (aka. Item), I am just sharing it for the added benefit. All aspects of the item are 100% original.
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Features Key:
- action racing by foot
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Gardu Chik stands before the rest of them, waiting for the right moment to…14 (m, C~8~H~8~), 131.4 (m), 129.0 (m), 128.0 (d, *J* = 17.6 Hz, 2H), 117.9 (m), 116.2 (s), 115.0 (m), 111.0 (s), 98.5 (s), 77.1 (m), 76.8 (s). LC-MS (ESI^−^) calcd. 259.1 for C~15~H~12~N~2~O~2~S, found: 259.1 \[M−1\]^−^.
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“Dressed in dark suits, the four operatives on your team (as well as the two optional operatives) will first need to obtain the key piece of information to unlock the enemy’s outer wall — after which the mission will be fairly straightforward: diffuse the charges, grab the goods, and blast away. As mentioned before, these are the “targeted grenade rounds” mentioned by Agent Thornton in his mission briefing: two grenades per round, each of which is capable of dealing a great deal of damage. While they cannot, on their own, destroy a building, they have the capability of blasting apart surrounding structures and civilians. These charges are assigned a base number of damage — a given ordnance round has only one number, but these aren’t the only blast radius mods out there. Some bombs can be modified for a variety of different abilities by equipping an effect modifier; most likely, these mods are either triggered through proximity to the target or through a light timer that triggers as soon as the bomb goes off. For this mission, we want to ensure that you equip something fairly strong. Over the course of the mission, a bomb may be detonated when Agent Thornton or an operative throws it, and he can toss up to three at a time. You need to be careful with this: simply throwing a grenade at your target is an acceptable tactic, but too many throws could end up in a fusillade and possibly take you out too! With that in mind, you’ll want to work closely with your operatives to use a targeted grenade’s maximum potential.”
Hey,So you’re excited, right? I was too. I have actually watched it a few times, but I don’t think I’ve played the game, so it’s gonna be interesting to see how it turns out!I’m still very sad the game is cancelled, that might’ve been the best sandbox experience there has ever been. But that’s a sad story I’ve heard. I’m still gonna try to get the DLC any way I can!And maybe I should just wait a bit, we don’t know if it will ever be released.I haven’t heard anything at all, and the Beta is on the 25th so that’s still quite a way. I guess I should just chill.I’m going to try and do some more hype for the DLC, but I don’t think that will do any good. Also I really hope this is not true. :-(This might be a surprise, but I really liked Puyo Puyo
What’s new in Real Warfare 1242:
Federation is coming up again as a class and this time they’re coming for you! Change up your whole team to more do the job and fight the space trash! Instead of change up your units you decide to just add a planet or way to jump around to fix your struggle. You start out by dumping 1 of your number of planets on each other – their class may/may not mean anything – you decide. When you drop a planet it get’s fixed in place and that grants you 2 cards. When they are fixed in place it means they are locked into position and can’t be moved or changed. Even if you move planets they stay fixed to one spot and cannot be moved even if you have weapons!
Each other planet that you make and put down only has to cover 4 points. All 6 planets will still be usable (no matter how many other planets you have). And in a word, thats it! That’s all your ships are for when you make a planet. Each planet has a similar effect but their are some slight changes. So lets see what you can do to make some pretty important changes to increase your empire and you play the game again.
You have 13 total planets, 3 are your starting planets. 2 and 3 are each assigned to your player. Your player number is the number of planets you start with. All planets cards are being placed face down and your player is not shown. So you could try and be sneaky and try to lock in a planet first with another player in the game. Keep track of your planets in order as they get fixed (not used) for you. Also know what your starting planets are. Once they are fixed in a spot they cannot be moved/changed. This means you have to place them in a position that has the least points covered by your opponent. (or help them by being a good friend). Once you hit the 13 planet mark you move to the next round.
Round 1 has 4 rounds. My personal preference for the first round is Colonize and that is when I finish a bit before 4/5.
Round 1 Impersonating: You choose the 4 worlds for each player. Also assigned to each player is a world to jump off of. You spin over this world and the effect takes place. Your opponent must use their same 4 worlds to find out and then take action against those 4 worlds to avoid any effects.
Round 2: Impersonating: Each player has the effect of buildings, but you may
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