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Starcraft – Broodwar Game Hack Password ~UPD~

Starcraft – Broodwar Game Hack Password ~UPD~



 
 
 
 
 
 
 

Starcraft – Broodwar Game Hack Password

i think its that theyre afraid of their code becoming “free”. but i also think they are afraid of companies that would just take away the revenue of selling the game (such as blizzard, or ea). so theyd rather just be “open” about it. i did apply to them to let me check out the source code, and the nda made it a lot more difficult and lengthy, just to begin with. ive seen the source code for warcraft, which was in c++, and starcraft which was a combination of c++, c and assembly. so theres no way they could do any of that in java. but not a single developer could fix this code. none of them would have the time or the aptitude. it wouldnt even be worth testing if theyd done it in java (unless theyre just really evil).

this is a great discussion! i couldnt find where all of these sources are, except for the archive on http://www.infinitiesgate.com. all of the beta sources are there, and the game runs nice. i didnt change the settings, so it runs very close to how it would in the final product. i dont think that the game is going to completely be open, because there is a lot of work that needs to be done to fix all of the bugs. and it would be way too much work to fix the bugs all at once.

k, i work for a game company, and i love the game, but i don’t remember the source being available. i usually just check the “official” site for information. (ie for wow a lot of the source can be found on the wow site).

yeah, there’s been a lot of work to improve the engine. starcraft was developed initially as a one-man project and then the game grew up, from 15 employees to 60, and whatnot. and by the time the real game was done, it was their #1, i think.

i think he meant that we can take advantage of the movement commands for units that we want to use for movement. you basically just assign a direction to move to a unit. then the units will basically always move in that direction. so this way, we only have to look at every change of direction that the ai tries to make, and not every unit. for example, a scout may start walking in an direction and then turn around. the first turn is fine, but the second turn isn’t. so we wouldn’t need to keep track of where the unit is every time it turns, which in turn would lower the amount of work we need to do. although, there are also other issues with this as well. for example, if all units were to turn all the time, we would need to update all our ai, and this is kind of what bwapi is supposed to accomplish for us on server. but, i’m not sure if bwapi has the ability to do this and if it does, i’m not sure how it would be done.this is not actually far from how starcraft 2 does things. in all the current and future games (barring any special features in wings of liberty that i dont know about), moving a unit is just a force command. for example, in sc2, pressing the a key to fire a unit a certain direction. unlike in the expansions, which have a 180 degree range of movement directions, starcraft 2 always has a 45 degree range of movement directions, meaning that most units will only move 45 degrees from where they are when they fire. so, if they move 90 degrees, they may end up going directly in the direction they are walking, thus leaving them stuck. this is usually the cause for unit clashes in the new expansion. in bwapi, however, you can set units to move a certain degree of degrees from the direction they are moving in. for example, like in sc2, you can tell a unit to move 45 degrees so that they will always move 45 degrees away from where they are moving in. this would prevent units from ending up in a position where they are traveling in the direction they want to, and moving in the opposite direction to where they should be. as such, unit moves could instead be done by using a compass-like feature.
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