•To simulate this war of lightning advancement, we have decided to depart from the ‘normal’ working principle of a turn-based game (at least for that period of the war), and adopt a continuous turn structure (each turn represents a day) to prevent the fighting to be too slow or too fast.
•We have opted for a simple logistics system that allows the scenario-developers to modify the actual supplies for different unit types, and/or to simulate a damaged supply line that slows down the progress of the attacking army.
•The cards can be considered as ‘sub-commands’, each with one of the three roles: military, diplomatic or economical. These cards can be considered as ‘sub-divisions’ of the civil cards.
•The gameplay is based on a typical solitaire system, where each player/army must have his/her cards within sight (same way as the official GMT rules).
•The victory conditions are no less complex than usual, with numerous different paths to conquer and/or defend.
•The game can simulate either a moderate or a large scale conflict, from a few days to a few months. The parameters can be altered freely (set several scenarios for the time frame) by the scenario developer.
•The game uses a production mechanic based on a drafting mechanic, allowing to draw the units and other parameters that are needed.
•We would like to demonstrate that we are more than capable of creating interesting and innovative games, and have no intention of following traditional rules at the expense of gameplay diversity. The scope of the game should be large and allow a strategic gameplay, while maintaining the necessary continuity and elegance.
As always, when developing a game, we are fully conscious of the fact that these projects are never perfect and that we are constantly evolving them to make them better.
Acknowledgements:
A personal thanks to Jan Petri Pap, our partner from Eureka Software, for his invaluable help, as well as the international reviewers (everyone who has at least read a part of this game before sending their opinions).
Release dates:
2/26/2020 : Case White (in German) by SGS
2/26/2020 : Fall Weiss (in German) by SGS
2/26/2020 : Fall Weiss (in Polish) by SGS
We have a Kickstarter campaign ongoing! To help us, here’s a video! The game is undergoing some minor adjustments to the German version
Features Key:
Maestro VR System Requirements:
- 8 GB free space.
- Modern VR Headset (e.g. Oculus Rift).
Maestro VR Upgrade Policy:
Maestro VR is a limited-availability exclusive content of the full Maestro VR game. We don’t sell it to anybody else.
Maestro VR game currently available to developers only. Our plan is to release this product to public market in the future.